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The Expanse: Rocinante Interior

This was a solo university project to recreate a TV set of our choosing in Unreal Engine 5 with Lumen. This is a recreation of the Rocinante set used in The Expanse, a sci-fi TV series.

Due to feedback I received after the project, I've gone back and recreated the low poly mesh for the chair. This can be seen in the asset sheet and Marmoset viewer.

Lumen dynamic lighting.

Lumen dynamic lighting.

Physically correct anisotropic carbon fiber.

Physically correct anisotropic carbon fiber.

Baked in complex emissive lighting

Baked in complex emissive lighting

PX mapping on carpet.

PX mapping on carpet.

Animated UI

Animated UI

Updated chair 'hero asset' overview

Updated chair 'hero asset' overview

Updated Low Poly Wireframe. Now 46,000 tris

Updated Low Poly Wireframe. Now 46,000 tris

Marmoset viewer with simplified materials/textures

Triangulated wireframe. Entire scene is under 220k tris.

Triangulated wireframe. Entire scene is under 220k tris.

Complex lighting scenarios are baked into emissive textures. Improved performance and visuals.

Complex lighting scenarios are baked into emissive textures. Improved performance and visuals.

Another baked emission texture. There is no light here.

Another baked emission texture. There is no light here.

Optimized grate geometry while still retaining high quality depth.

Flat masked texture on top can be used alone for optimal performance.

Optimized grate geometry while still retaining high quality depth.

Flat masked texture on top can be used alone for optimal performance.

All Assets used. Not to scale

All Assets used. Not to scale